Intigrading Audio: XNA (tutorial)
Source: Professional XNA Game Programming for Xbox 360 and Windows By Benjamin Nitschke Section: Part III: Improving Your Game Engine Chapter 9: Adding Sound with XACT Integrating Audio into XNA A tutorial by Ashraf Dawod Integrating audio in the XNA frame work is done in five (5) stages according to the book, one thing they mention is the sound files have to be in .WAV format. So in actuality it should be six (6) stages, because your first step will be converting your audio files into WAV format. Here is a quick outline of this tutorial: What is Xact Xactly? Step 1: Converting your files to .WAV. Step 2: Creating your wave bank. Step 3: Compressing music data. Step 4: Creating a sound bank. Step 5: Cue Variables. Step 6: Creating a sound class. What is XACT Xactly? XACT is the name for Microsoft’s Cross-Platform Audio Creation Tool, which allows you to create audio projects for the Windows and Xbox 360 platforms. The reason you can’t sue anything but XACT is the fact that ...